![]() On the other side of that coin, is the fact that such a streamlined world and story also makes for a satisfying RPG experience that doesn’t take hundreds of hours to complete. What we have here is a taste of a larger world that I would very much like to explore. The story overall is streamlined, which isn’t necessarily a bad thing, but I did wish there were more opportunities to dive deeper into the kingdom of Mystralia. You can go in just about any direction you want looking for secrets, but the vast majority of the story has you moving in a singular direction. There are some side quests to complete on your way, but for the most part that game funnels you through its world in a linear fashion. There’s a consistent sense of mystery and intrigue throughout the story. Though the people of the kingdom fear and resent your kind, you may be their only hope against the coming darkness. It’s an intriguing coming-of-age story that is made all the better by the mysterious nature of the events unfolding all around you. This sanctuary for mages can only be discovered by those who have the power of magic within them, so it seems like a safe place.Īfter discovering a talking spellbook that speaks in ominous undertones, Zia sets out on her adventure to assist the mages and discover her own destiny. ![]() She’s forced to flee from her home village and comes across a mentor mage who takes her in and introduces her to a place called Haven. She’s a young girl who very suddenly discovers her innate magical powers at a very inopportune time. ![]() After a calamity that occurred in the past, magic and mages have been outlawed in the kingdom by its current leader. ![]() While it has the usual trappings of a fantasy kingdom like trolls, a dark past, and a sinister leader, the plight of the mages stands out in the story. His latest creation is the Kingdom of Mystralia. ![]()
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